Pf2 recall knowledge - Jun 2, 2020 · From the Recall Knowledge entry in Skills and Action, The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM’s permission to use a different but related skill, usually against a higher DC than normal. [...] The GM might allow checks to Recall Knowledge using other ...

 
Automatic Knowledge Feat 2 General Skill. Prerequisite(s) expert in a skill with the Recall Knowledge action, Assurance in that skill You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once …. Brickhouse diner on the blvd richmond photos

Automatic Knowledge Feat 2. You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check.You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks. You also gain the Dubious Knowledge skill feat.I believe that was part of the PF2 Workbench module. ghrian3 PF2e • 3 mo. ago. PF Workbench > Symon provided macros > Recall_knowledge. It works a bit differently. The player targets the NPC and executes the macro. Player gets message: "... tries to remember something about wolf." GM gets secret message with the roll and all relevant successes. Wizards and Witches in PF2 must pre-select their spells at the start of the day, including the exact number of each spell (unless you take Flexible Casting from Secrets of Magic). ... gives a truly massive ability to your ability to recall knowledge in general, as it allows you to take the recall knowledge action 5 times with a single action. ...You can attempt to Recall Knowledge about a single target up to 4 times. The first time is at the standard DC, the second at the hard DC (standard + 2), third at very hard (standard + 5), and the last at incredibly hard (standard + 10). Once you fail an attempt, or attempt the incredibly hard check regardless of outcome, you can't Recall ...The guidance on Recall Knowledge is notably vague, and the most specific it gets is the general description: Recall Knowledge. You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and which skills apply. My chosen topic: that specific creature's AC.Trigger You roll initiative and can observe a creature you know is undead; Effect You attempt to Recall Knowledge to identify the undead creature with a +1 circumstance bonus. If you’re a master in the skill you’re using to Recall Knowledge, you gain a +2 circumstance bonus instead.As a parent, you want to provide the best for your child, and that includes their toys, clothes, and other products they use. However, sometimes even the most careful parents can unknowingly purchase a product that has been recalled.After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless —the character has recalled everything they know about the subject. Bolded relevant parts.Just to add, all the creature statblocks on EasyTools all list their recall knowledge DCs at the top of the page. 15. captainmagellan18 •. Game Master. • 3 yr. ago. Nice! Yes so does Nethys. I'm a bit old school tho and like to use my books at the table. 10. The guidance on Recall Knowledge is notably vague, and the most specific it gets is the general description: Recall Knowledge. You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and which skills apply. My chosen topic: that specific creature's AC. Jun 2, 2020 · From the Recall Knowledge entry in Skills and Action, The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM’s permission to use a different but related skill, usually against a higher DC than normal. [...] The GM might allow checks to Recall Knowledge using other ... The DC of Recall Knowledge checks related to these creature is increased by 2. Scrolls Training Source PFS Guide pg. 119 The Society's Master of Scrolls, Kreighton Shaine (Lost Omens Pathfinder Society Guide page 42), may be considered strange and absent-minded by his peers, but the elf venture-captain takes his duties quite seriously. Skilled ...Whenever you attempt a check to Recall Knowledge, you use a result one degree of success worse than the result you rolled. Major Curse: The written word turns against you, blurring into illegibility. You are incapable of reading anything or making out symbols of any sort, including the words on scrolls, spellbooks, or magic items. ...Devise works real well with spellstrike so you don't waste your slots, and there's good synergy with the recall knowledge options both classes get. Wizard is strong, for the obvious reasons, but also because you can take the Elementalist class archetype for Stone Lance, which is a 2d6/level focus spell. ...Fun fact, since Lore DCs are pretty much always adjusted downward via an easy adjustment, many of those DC-2 failure results become succeses specifically for Lore …Version 1.2.0. Compatibility: 10.291+ (Verified 10) Installation Link: Manifest URL Update Notes: Read Notes. PF2e Npc Knowledges, an Add-on Module for Foundry Virtual Tabletop.Peanut butter is a staple in many households, but recent recalls have left consumers wondering if their favorite brand is safe to eat. Jif peanut butter, a popular brand, has been included in recall lists due to potential contamination with...Version 1.2.0. Compatibility: 10.291+ (Verified 10) Installation Link: Manifest URL Update Notes: Read Notes. PF2e Npc Knowledges, an Add-on Module for Foundry Virtual Tabletop.*Add 10 to the DC if the class is a prestige class. The Knowledge skill required to identify a feat or class feature varies depending on the type of feat or class feature to be identified and is outlined in the Recall Intrigues table above, along with the DCs of such skill checks.. Knowledge Unchained. Source PFU. About This Section Optionally, a character who …Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2. ActionsThe notions of "specific lore" and "unspecific lore" are an invention of AoN, and appear nowhere in the PF2 rules. They are derived from this sentence, from Creature Identification: "Lore skills can also be used to identify their specific creature.Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).. What people usually suggest is that "Demon lore" is ...Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.1. Recall knowledge is a secret check, and I personally think it works a lot better to run it as such. If a player is trying to identify the creature, then they, in character, don't even know what skill they're using, really. That's part of the recall knowledge check: you're recalling the relevant information about the thing's origins. 2.Concentrate Secret You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and …I had a module or setting turned on that allowed me to click Recall knowledge on the NPC character sheet. It would then use the baseline lore skill and and then allowed the …Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading clue. The following skills can be used to Recall Knowledge, getting information about the listed topics. They typically can’t be summoned. The DC of Recall Knowledge checks related to this creature is increased by 2. Rare As the name suggests, these creatures are rare. They typically can’t be summoned. The DC of Recall Knowledge checks related to this creature is increased by 5. Unique A creature with this rarity is one of a kind.Well, Recall Knowledge is a single action, which means the spell is probably useless outside of combat when time I usually not that much if an issue. You could use it to roll multiple checks on the same enemy or one check on multiple topics like different types of enemies or maybe there's a magical or environmental hazard on the battlefield ...A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it. Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5 ...After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless —the character has recalled everything they know about the subject. Bolded relevant parts.Trigger You roll initiative and can observe a creature you know is undead; Effect You attempt to Recall Knowledge to identify the undead creature with a +1 circumstance bonus. If you’re a master in the skill you’re using to Recall Knowledge, you gain a +2 circumstance bonus instead. As someone wanting to have a good Action Economy (and flavor), let's get Assurance and Automatic Knowledge (Esoteric). As a free action on our turn we may Recall Knowledge once per round using Esoteric Lore (so haunts, curses and CREATURES OF ANY TYPE) using our Assurance (So 10+Level+Proficiency). If we try multiple times to Recall against the ...Determining a magical hazard’s properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge. Magical hazards with a minimum proficiency rank cannot be found with detect magic at all. Triggering a Hazard Source Core Rulebook pg. 520 4.0Lore Feats Source Core Rulebook pg. 255 4.0 All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.Depending on the creature in question, and depending on whether the purpose of the Recall Knowledge check is to identify the creature, learn/recall a specific thing about it, or gain a temporary combat advantage from it (like what a Mastermind Rogue does, or what Monster Hunter does for a Ranger's Hunt Prey action), the argument could be made ...Society (Int) Source Core Rulebook pg. 250 4.0. You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society ...Creature Identification. Source Core Rulebook pg. 506 4.0. A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes.This is all up to the GM, though, so it may vary from game to game. The notions of "specific lore" and "unspecific lore" are an invention of AoN, and appear nowhere in the PF2 rules. They are derived from this sentence, from Creature Identification : " Lore skills can also be used to identify their specific creature.Can you retry skill checks in Pathfinder 2nd edition? This video specifically looks at the Pick a Lock and Recall Knowledge activities.For more information s...Fun fact, since Lore DCs are pretty much always adjusted downward via an easy adjustment, many of those DC-2 failure results become succeses specifically for Lore skills. Only if you keep your lore skill maxed. yup, the chart mentions that …Jun 5, 2021 · The rules for balancing encounters generally pit the party against one or more creatures below the party’s level, and the DC for Recall Knowledge is based on the creature’s level. Assurance consistently meets or exceeds the Level-Based DC one level lower, so if you have Assurance in a skill where you’re maximizing your Proficiency, you ... the racket is..not bad, not great maybe but not bad. Recall knowledge I think is easier to succeed on then some maneuvers. and id definitely start with 16 INT (10+ skills at level 1 is pretty nice wont lie) thankfully recall knowledge is a single action tactic. can be done from range as well! Clever gambit: seems really niche and kinda terrible.IF your gaming table are using the Automatic Bonus Progression variant rule, you can give it to any skill you have. Esoteric Lore is a Lore Skill. So, with this rule we have a +1 Potency Bonus at level 3, a +2 at level 13, and a +3 at level 20. The Brooch of Inspiration, an Uncommon Item, gives +1 Item Bonus for Recall Knowledge with Lore Skills.Jun 5, 2021 · Failing on your Recall Knowledge checks against powerful foes will make huge parts of your built totally useless, so the added insurance of rolling twice will make you dramatically more effective. You won’t need to use this for every zombie you stumble across, but if you’re facing a single monster in an encounter you really don’t want to ... PF2 has 4 degrees of success. If you planned a recall knowledge check to investigate the body you better have info planned to give out on a success and a critical success. It sounds like you have detailed information that you just don't want to give out. Don't fear to do that. Be generous with information even in a mystery.You can attempt to Recall Knowledge about a single target up to 4 times. The first time is at the standard DC, the second at the hard DC (standard + 2), third at very hard …No, you just use the reaction. Hazards are the only things in PF2 that get a "free" action before initiative. Then everyone rolls for initiative and encounter mode proceeds. That really depends on the GM. I generally ask for Recall Knowledge checks - every haunt is different, after all.Nov 21, 2022 · Which is a serious game balance problem, when you consider there are perhaps 10 classes in PF2 with a potential interest in recall knowledge. Rare is everyday. Good players will roleplay critical failures on Recall Knowledge. Toyota Motor said it was recalling about 838,000 Sienna minivans to fix an issue that may arise while operating the vehicles' sliding doors. By clicking "TRY IT", I agree to receive newsletters and promotions from Money and its partners. I ...Just to add, all the creature statblocks on EasyTools all list their recall knowledge DCs at the top of the page. 15. captainmagellan18 •. Game Master. • 3 yr. ago. Nice! Yes so does Nethys. I'm a bit old school tho and like to use my books at the table. 10.nephandys • 2 yr. ago. I know I'm being pedantic but recall knowledge is used for alot more than identifying creatures. That's its primary use in encounter mode but it's used all the …You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0. Skillful Lessons Level 3 At 3rd level and every odd-numbered level thereafter, you gain a skill feat. This feat must be for an Intelligence-, Wisdom-, or Charisma-based ...In the video you say that failure on a recall means that no further recall knowledge checks are possible. I always read this as the first failure AFTER a successful recall was the stopping point, given that it's mentioned in the additional recall knowledge section. 17. aWizardNamedLizard • 1 yr. ago. Fun fact, since Lore DCs are pretty much always adjusted downward via an easy adjustment, many of those DC-2 failure results become succeses specifically for Lore …Oct 17, 2019 · Oct 17, 2019. #1. CapnZapp made a post about the issues with Recall Knowledge in the GM experience thread and suggested there be a separate discussion. While he can speak for himself, I agree with his points that the Recall Knowledge action and use is pretty light on the rules where as most other parts of the rule set are pretty specific. Jul 17, 2022 · They still made an occassional Recall Knowledge check, such as identifying Virulent Twilight Mushrooms, Hazard 10, from a distance (growing on a dead body was a forewarning). They learned of its deadly spores and its weakness to cold, so neutralized the hazard safely far away with Ray of Frost. In today’s digital age, having basic computer knowledge is essential. Whether you’re a student, a professional, or simply someone looking to navigate the online world with ease, understanding the fundamentals of computers is crucial.However, I was only talking about the 6th level feat Analyze Weakness, which only requires that the creature has been identified by the rogue with a recall knowledge action. Analyze Weakness would not give flat-footed whatsoever; however, it still makes for a great third action (after spending one to recall). Totally agreed.Depending on the roll: Critical Success: You may ask up to 4 questions about various parts of the stat block of the monster you're recalling knowledge about. Success: You may ask 2 questions about any part of the stat block for the monster you're recalling knowledge about. Failure: No questions are allowed. Wizards and Witches in PF2 must pre-select their spells at the start of the day, including the exact number of each spell (unless you take Flexible Casting from Secrets of Magic). ... gives a truly massive ability to your ability to recall knowledge in general, as it allows you to take the recall knowledge action 5 times with a single action. ...Devise works real well with spellstrike so you don't waste your slots, and there's good synergy with the recall knowledge options both classes get. Wizard is strong, for the obvious reasons, but also because you can take the Elementalist class archetype for Stone Lance, which is a 2d6/level focus spell. ...Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or …If the Recall Knowledge check was a critical success, you may also use your Intelligence rather than Dexterity modifier when calculating your AC against attacks from that target. Your armor Dexterity Cap applies to the Intelligence modifier when used in that way. Penalties from Dexterity still apply to your Reflex Save and Reflex DC.Recall Knowledge about the subject of your Lore skill’s subcategory. Recall Knowledge about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns. Additional Knowledge Source Core Rulebook pg. 506 4.0 Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Aug 7, 2018 · Its recall knowledge identifies creatures of alchemical or arcane significance. Nature's preamble said, "You know a great deal about the natural world, and you can command and train animals and magical beasts." Its recall knowledge identifies creatures of natural significance. For instance, even though a barbarian untrained in Arcana could identify a construct with a lucky roll using Arcana to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to create such a construct is beyond the scope of the barbarian's anecdotal knowledge.This is the Recall Knowledge class. It would seem that it's safest to play it as a ranged striker, owing to its mediocre HP and Reflex in tandem with a lack of innate heavy armor proficiency. The improvised weakness stuff working with any attack whatsoever means you don't need to invest in strength for your class damage, as well. But I'm sure ...Option to hold CTRL while casting a spell to cast it as a whispered chat message. Separate option to output a separate public chat message with a Recall Knowledge button to recognize it, an optional save button and an optional trait list, unless you hold CTRL+SHIFT to entirely skip this message. Option to alter the token animation speed.Just to add, all the creature statblocks on EasyTools all list their recall knowledge DCs at the top of the page. 15. captainmagellan18 •. Game Master. • 3 yr. ago. Nice! Yes so does Nethys. I'm a bit old school tho and like to use my books at the table. 10.In PF2, a circumstance modification would typically be just a couple points. A 5-point DC boost is HUGE. ... Recall Knowledge (Investigate) is one of the exploration activity before initiative is rolled, so they will not feel like they wasted the combat actions. Send the ranger to scout, let them Recall Knowledge about the fauna before they attack.Source Pathfinder #163: Ruins of Gauntlight pg. 81. Archetype Ghost Hunter. Prerequisites Ghost Hunter Dedication. Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th ...Version 1.2.0. Compatibility: 10.291+ (Verified 10) Installation Link: Manifest URL Update Notes: Read Notes. PF2e Npc Knowledges, an Add-on Module for Foundry Virtual Tabletop. Recall Knowledge about divine agents, the finer points of theology, obscure myths regarding a faith, and creatures of religious significance (like celestials, fiends, and undead), the Outer Sphere, and the Positive and Negative Energy Planes.Recall Knowledge. On most topics, you can use simple DCs for checks to Recall Knowledge. For a check about a specific creature, trap, or other subject with a level, use a level-based DC (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed.Your player selects an NPC and hits the recall knowledge, and the game secretly rolls and sends the GM the info, along with all the relevant skills, etc. As to your bonus question, those recall knowledge skills are governed by the traits of the NPC. So adding "undead" to an NPC will automatically add "religion" to the list of recall knowledge ...Recall Knowledge - Actions - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery +Recall Knowledge. Try to remember a bit of knowledge regarding a topic related to that skill. This is commonly used in combat to recall facts about a creature like its special abilities, vulnerabilities, and resistances. Will Saves. Will saves are rolled to resist effects which harm a creature mentally. <<< Previous Page Next Page >>>41 comments Best Bardarok • ORC • 4 yr. ago IMO you 100% suggest that they try recalling knowledge until they learn when to do it themselves. It's a new game for them and as …

The DC of Recall Knowledge checks related to these creature is increased by 2. Scrolls Training Source PFS Guide pg. 119 The Society's Master of Scrolls, Kreighton Shaine (Lost Omens Pathfinder Society Guide page 42), may be considered strange and absent-minded by his peers, but the elf venture-captain takes his duties quite seriously. Skilled .... Indeed bartending test answers

pf2 recall knowledge

The GM determines the DCs for such checks and which skills apply. Critical Success You recall the knowledge accurately and gain additional information or context. Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading ...A car recall can be for a major fault that makes the vehicle unsafe to drive or to make sure it conforms to laws like federal emission standards. In 2017, over 53 million recall notices were sent to drivers in America.You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0. Skillful Lessons Level 3 At 3rd level and every odd-numbered level thereafter, you gain a skill feat.However, I was only talking about the 6th level feat Analyze Weakness, which only requires that the creature has been identified by the rogue with a recall knowledge action. Analyze Weakness would not give flat-footed whatsoever; however, it still makes for a great third action (after spending one to recall). Totally agreed.The Mastermind Rogue has the following special ability: "If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute." Other examples of needing "Identification" show up in the ... Recall knowledge could be remembering a formal lesson on the subject, having read a book on the topic, heard a bard's tale, fought something in the past, or infinite other excuses you can come up with how the player knows the results of their recall knowledge. I don't dispute that adventurers might do those things.Recall Knowledge (Untrained) Source Core Rulebook pg. 238 4.0 To remember useful information on a topic, you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. As another poster said, that used to be functional until it was updated. Now you can drag the "basic action macro" to your hotbar, and in there is a recall knowledge action. Your player selects an NPC and hits the recall knowledge, and the game secretly rolls and sends the GM the info, along with all the relevant skills, etc. Recall Knowledge. Source Core Rulebook pg. 505 4.0. On most topics, you can use simple DCs for checks to Recall Knowledge. For a check about a specific creature, trap, or …Dubious Knowledge Feat1. General Skill. Prerequisite (s) trained in a skill with the Recall Knowledge action. You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don’t have ...Source Pathfinder #163: Ruins of Gauntlight pg. 81. Archetype Ghost Hunter. Prerequisites Ghost Hunter Dedication. Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th ...Speed 20 feet, fly 40 feet Melee [one-action] claw +9 [] (agile, finesse), Damage 1d6+1 slashing Arcane Innate Spells DC 17; 2nd blur; 1st gust of wind Breath Weapon [two-actions] (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).The air mephit can’t use Breath Weapon …Religion (Wis) Source Core Rulebook pg. 250 4.0. The secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic works, though your training imparts a religious slant to that knowledge. Even if you’re untrained in Religion, you can use it to Recall Knowledge.Dubious Knowledge Feat1. General Skill. Prerequisite (s) trained in a skill with the Recall Knowledge action. You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don’t have ...Instructive Strike [one-action] Feat4. Thaumaturge. You attack your foe and analyze how it reacts. Make a Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.Automatic Knowledge: 2: Expert in Recall Knowledge action, Assurance in the relevant skill: Recall Knowledge as a free action once per day: Magical Shorthand: 2: Expert in Arcana, Nature, Occultism, or Religion: Learn spells quickly and at a reduced cost: Quick Recognition: 7: Master in Arcana, Nature, Occultism, or Religion; Recognize Spell.

Popular Topics